Somebody has modified cxmb to work at 4.01, but pity to say that, it used a wrong ctf magic 0xDEAD0400 ( should be 0xDEAD0401 ), so if you had produced some themes with that version, they won't be applied at CXMB 3.2, you can hex edit it at offset 0x10 to make it work.
If you want to contribute to CXMB, just contact me, I will add you to the CXMB google project so that you can commit source, it would save our time, right? ;)
By the way, I can't find the newest PSARDUMPER source, it's a GPL project right? is there a new rule breaker?
New In This Version
1. Add 4.01 capability.
2. Select the random.ctf, then cxmb will randomly apply your themes in /PSP/THEME/
3. Compile universal binary, cxmb.prx should work on 3.71/3.80/3.90/4.01
4. Fix some wrong io opration (I wrote some sceIoClose where there should be sceIoDclose)
5. Clean up sources (yea... I think I did it..)
Please read through this post or readme.txt before using.
Sources: google project
Download: CXMB 3.2 Usernal Binary
Download or share CTF theme here








